Your save file can be found in the Roaming folder in Windows. You can thus edit your save file to give yourself free items and thus a leg up on the AI if it proves to be too challenging. the grey Top is Torp load the one under is noise maker and im sure i don’t have to tell you what the red one does. Carrier Command 2 saves its files as XML files that can be easily edited using Notepad (Notepad++ is recommended for ease of use). This can be done with the use of the far right panel that broken up with L1 and R1 along with L2 and R2 (left and right sides of the boat). The Carrier Command 2 Public Server Experience 1 / 5 Somebody will be sitting here and refuse to turn off the weapons to save power. Connectors are taken from all your available blueprints, which can result in a. Unlike the main gun and missiles you have to put the torpedoes into the tube (with a button). Travel mode: Shift + 1 Scan mode: Shift + 2 Long scan mode: Shift + 3. ![]() This is the point of noise makes to fake being a ship and making torpedoes fired at you useless. The display number panel above this the fuse before the torpedo is live and tracking whatever is in front of it. In the display of the radar you can see a red line, That line is the torpedo line and works off the barring given at the bottom number display on the weapons panel. Also are located on the rear of the Carrier. Is the XML for the heavy cannon unlocked.The unsung hero of naval power, The torpedoes are very useful because of how they can knockout ships without yourself being detected. 2 Pack Expandable Poster Tube Blueprint Document Holder, Canvas Storage 24-40. ![]() If you want to unlock say, the heavy cannon (ID 49) you'll have to count to position 49 from the left, then flip the bit to 1, then change that binary to its integer representation.Ġ0000000 00000000 00000000 00000000 00000000 00000000 01000000īut because these values are flipped into number form, 01000000 becomes 00000010, or 2 this one is a little more confusing, as the format is binary, the blueprint unlocks work by laying out in binary each item ID sequentially over 7 bytes (or a total of 56 bits for binary on/off status) Mods at Carrier Command 2 Nexus - Mods and community All games Carrier Command 2 Mods Mods Pages 1 Time All time Sort by Endorsements Order Desc Show 20 items Display Tiles Refine results Found 17 results. In this tutorial we look at how to order items for your carrier and how to get the blueprints for them. Find your team section again and this time look at the `unlocked_blueprints` sectionģ. You can see your current list of blue prints by selecting the carrier, pressing to open the map if it isn't already, and pressing to open the production menu. 6.1K views 1 year ago Carrier Command 2 Tutorials. Start a new game and save right after the pod opens or you appear on the carrier (same as above)Ģ. I'll put an item reference at the end of the thread.ġ. ![]() There will be a `quantities` section for this tile, this is the warehouse materials inventory, to edit it by adding an entry that looks like `` for each item you want, where "I" is the item ID and the "q" is the amount. go into the `tiles` section (this is the list of all islands and their settings) and find the only tile that has your team under `team_control`Ĥ. Find your team ID by going into the `teams` section of your save and finding the only entry that has `is_ai_controlled="false"`ģ. Start a new game and save right after the pod opens or you appear on the carrierĢ. Some more about blueprints and starting materials:ġ. MK1 blueprints are the chassis/ammunition/turrets as they exist currently in the game. Besides the tip about disabling the enemy carrier:
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