![]() The southwestern city Marlock provides a decent exit for those wishing to leave for Golnir. There seems to be an implication that all characters on the Northern Continent began their journeys here, and later game adventure characters only start off stronger to scale with their surroundings to give the idea they are seasoned adventurers. The very first starting point in the series, the player begins here with nothing more than a few meager possessions. Isle of Druids Main article: The Isle of Druids The Forest of Larun is the forest located in midwestern Sokara, just to the north of Devil's Peak. ![]() It is not hard to climb up, so is quite easily accessible.įorest of Larun Main article: Forest of Larun Other locations here include: Potion booth (you can either buy a potion or give the owner some shards and an ink sac to craft a healing potion), and cave containing a Gorlock and its plunder.Ĭaran Baru is the fortress located in the middle of Sokara, and its stone walls provide ample protection from the attacks of the rebel army.Ĭoldbleak Mountains Main article: Coldbleak Mountains Surrounding the Springs are walls, guards stand by these to make sure everyone pays their fare to enter the Springs. The springs here are capable of providing the character with instantaneous healing, removing all wounds, poisons, and diseases (though not curses it is worth noting that curses were a mechanic not introduced to the Fabled Lands series in book 1, so this may be unintentional). The following are locations of note in Sokara.īlessed Springs Main article: Blessed Springs They can also choose to take up Lacuna as their goddess should they so choose (not required to take the quest). ![]() The Druid's Isle provides the player with their first quest ( The Were-Boar's Tusk for the temple of Lacuna, as well as a few tests for their character's abilities. Two of the notable locations are the Druid's Isle, and the Blessed Springs. The player has the choice to side with either side if they should so choose (this is completely optional), and doing so allows the player to either press the attack for the rebels, or help to dissolve the rebellion for the current regime. Sokara ( the War-Torn Kingdom) has been at unrest for many a year, and is currently under a civil war between the True King (as he refers to himself), and the Governor General. Players also have 16 shards in their pouch. Players begin play with three possessions, a leather jerkin (+1 defence), a weapon suited to their class (with no bonus), and a map (which can be discarded at the player's discretion). As with all other adventure books, the player has six classes to choose from ( Troubadour, Warrior, Mage, Priest, Rogue, and Wayfarer). They begin their journey at rank 1, with relatively low ability scores. Players begin a new adventure in Sokara on the Isle of Druids, where they are relatively safe.
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